Pillar dancing

Pillar dancing is a common strategy used in the early stages of the game. It involves running around a section of the dungeon in a circuit-style fashion in order to regenerate health and mp without taking damage from melee pursuers, as well as generate chances for random movement energy to allow for a one-tile distance to appear. For example, if an early Gnoll is engaged and takes a significant chunk of one's health, pillar dancing allows recovery of crucial hit points for a second attempt, or possibly cause the Gnoll to lag behind and open the opportunity to dive the floor.