Gods

Gods are an important part of Dungeon Crawl. There are 18 gods, each providing powerful benefits to their worshipers, but punishing those who violate their commandments. Only one god can be worshiped at a time and most gods punish those who leave them, so make a wise choice.

List of Gods

 * Ashenzari the Shackled
 * Beogh the Brigand
 * Cheibriados the Contemplative
 * Elyvilon the Healer
 * Fedhas Madash
 * Jiyva the Shapeless
 * Kikubaaqudgha
 * Lugonu the Unformed
 * Makhleb the Destroyer
 * Nemelex Xobeh
 * Warmaster Okawaru
 * Sif Muna the Loreminder
 * The Shining One
 * Trog the Wrathful
 * Vehumet
 * Xom the Unpredictable
 * Yredelemnul the Dark
 * Zin the Law-Giver

Joining a God
If a character has a Zealot background (Beserker, Abyssal Knight, Chaos Knight, Death Knight, Priest or Healer), they start with a god based off that background. Other characters can choose a god by praying at a god's altar. These altars are found throughout the main dungeon and the Ecumenical Temple (a branch located between floors 4 and 7). It is guaranteed that an altar of each religion can be found in either the Ecumenical Temple or in floors 2-9 of the main dungeon barring 3 exceptions:
 * Lugonu (whose altar is found in the Abyss)
 * Jiyva (whose altar is usually found near or inside the Slime Pits
 * Beogh (whose altar appears in the Orcish Mines or just outside their entrance)

Restrictions
In a few cases, certain backgrounds cannot choose certain gods:
 * Demigods cannot worship any god, but are granted extra health and divine powers.
 * The undead species (Mummies, Ghouls and Vampires) cannot join Zin, Elyvilon, the Shining one or Fedhas Madash. Vampires can join Fedhas Madash, but none of the other three.
 * Beorgh can only be worshiped by Orcs (i.e. Hill Orcs as they are the only playable orcs in the game)