Ogre

''Large and strong, they're mostly seen as brutes. Ogres are very comfortable with the basics of magic, however.''

Ogre is a Species in Dungeon Crawl.

Ogres make strong physical combatants due to their high health pools and positive aptitudes in important skills, namely Fighting (+3), Maces&Flails (+3) and Throwing (+1). Their strengths lies in their extremely high health pools, with hit points regularly exceeding 250, combined with their ability to wield the biggest weapons and throw the heaviest missiles. Non-casting ogres generally rely on a Giant Spiked Club or one-handed mace with large shield for melee and Large Rocks for Ranged. As of 0.15, with the removal of weight limits, Ogres are much stronger at sustained ranged damage due to their ability to hold any large rocks they find.

Magic-casting ogres should lean quite heavily on Spellcasting in order to achieve spell failure thresholds, as it is the only positive magic skill that they have at +1 compared to a uniform -3 to all others. They should also invest consistently in fighting to provide a health buffer should they run out of mana - given the +3, this investment provides extremely high returns compared to Deep Elves and other conventional casters.