Demigod

Demigod is a species in Dungeon Crawl.

Demigods are given significant penalties in exchange for good stats, HP and MP. They are not allowed to worship a god, and suffer from across-the-board poor aptitudes (This is due to an inadvertent nerf that occurred during the aptitude system overhaul). This makes the race quite lackluster in many areas of the game; They also experience different spikes of power in the game than god-worshiping races. For example, Ecumenical Temple and Overflow altars no longer potentially offer power increases in the form of god. The extended end-game is also unaided by a typical end-game god such as The Shining One, Zin, Makhleb or Kikubaaqudgha.

However, Demigods have the benefit of having very high stats by the end of the game. This will usually lead to easy natural spellcasting potential and high EV, as well as the convenient high weight carrying capacity. Additionally, their health can become rather high with some fighting investment. Given that the magic gods Vehumet and Sif Muna grant no real defensive aspects, Demigods are comparable to Humans worshiping these gods with better defences (though, of course, they lose the utility and spell access that the Human would have from his god).