Draconian

''Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.''

Draconian is a Species in Dungeon Crawl.

Draconians cannot wear any body armor, including Animal Skins, Hides and Robes.

Draconian natural AC bonuses will often be higher than the AC from the armour that hybrids such as Merfolk will use (Eg. Troll leather armour, Mottled Dragon Armour, etc.) while having no evade (or spellcasting) penalties. This, combined with a natural high health pool makes Draconians very strong hybrids.

Colours

 * Red - Gains resistances and the ability to Breathe Flame, which also leaves a Cloud of Fire when it lands.
 * White - Gains the ability to breathe Frost. Frost ignores AC and knocks flying creatures back.
 * Gold - Gains the ability to breathe Acid, which can corrode items.
 * Mottled - Gains the ability to breathe Sticky Flame in a splash zone around it, hitting up to 5 enemies.
 * Grey - Does not get any breath weapon, but no longer needs to breathe (cannot die of asphyxiation, can walk through deep water) and enjoys a high bonus to AC.
 * Black - Gains the ability to breathe Lightning. Unlike other breath weapons, a Black draconian's lightning is very random and volatile (it seems to work similarly to a Disc of Storms rather than a Wand of Lightning). Also gains the Wings mutation at level 14, allowing them to fly indefinitely.
 * Green - Gains the Ability to breathe Noxious Fumes. The breath weapon acts as a Mephitic Cloud in a line.
 * Purple - Breathes a dispelling bolt of energy, dealing irresistable damage and potentially removing enemy buffs.
 * Pale - Breathes a line of scalding steam. Steam blocks line of sight and deals light damage.