Zin the Law-Giver

''Zin is a God for those focused on inner strength. Followers must remain pure of body and soul, refraining from unholy, evil, unclean or chaotic magic; the use of mutations and the consumption of intelligent beings' flesh. They may preach to or imprison the unenlightened, and can ultimately gain a divine refuge. Zin values selflessness, demanding a tithe (one tenth) of all gold gained, preferably followed by donations of more. Zin's followers can convert to Elyvilon or the Shining One while keeping some of their piety.''

Zin the Law-Giver is a God in Dungeon Crawl.

Zin offers a heavy dietary restriction on players, forcing them to rely mostly on non-sentient corpses and rations. In return, he offers some powerful Invocation-based abilities, including the potent Sanctuary ability. Zin also protects the player from the effects of Hell, making it considerably easier for one to traverse those areas at a methodical pace. While a strong god in his/her own right for the entirety of the game, like The Shining One Zin performs best during the extended end game, offering heavy mutation resistance and good "ninja" abilities (that is, abilities that provide escape methods for grab-and-run playstyles).

In-Game Description
''Zin grants followers the ability to preach to the unenlightened masses, and powers to vitalise their bodies and gain divine stamina, protecting them from various afflictions as well as giving sustenance to the hungry. Later, followers gain the ability to imprison their foes temporarily. Followers can eventually find temporary safety in a divine refuge. As piety grows, followers will be protected from mutation, and Zin may even occasionally directly intervene to save a follower's life.''